So was back at ibuywargames last night with my other list
“33” 98 points
Poe Dameron (PS9 Version) [Black One, BB-8, Advanced Optics, Veteran Instincts, Autothrusters] (41)
Wedge Antilles [Flight-Assist Astromech, Veteran Instincts, Integrated Astromech] (31)
Fenn Rau [Veteran Instincts, Hotshot Co-pilot, R2 Astromech] (26)
All at PS11, and with enough shenanigans to hopefully limit ordinance damage a bit!
Played two games against Pete Wood, previously mentioned here. Pete was running a largely archetype Nymranda – or as he prefers MiraNym (which is kinda catchy).
MiraNym 98 points
Scurrg H-6 Bomber: Captain Nym (52) [Long-Range Scanners (0) Havoc (0) Veteran Instincts (1) Twin Laser Turret (6) Extra Munitions (2) Harpoon Missiles (4) Proton Bombs (5) Thermal Detonators (3) Trajectory Simulator (1) “Genius” (0)]
K-Wing: •Miranda Doni (46) Long-Range Scanners (0) Bomblet Generator (3) Sabine Wren (2) Harpoon Missiles (4) Extra Munitions (2) Twin Laser Turret (6)
We played 2 games, and they had very different results !
First game started very cagily with me piling down the right side of the board and then turning round and chasing Nym down on the left side of the board, and then swooping round for Miranda. Pete’s dice seemed to come without any paint on, but Wedge is a beast and with Poe’s Black One title removing target locks, and restricting the use of the filthy harpoon missiles, the first game was a one sided affair. Pete hasn’t played for a while and was refreshing himself, both on the new ships, and with how to ‘x-wing’ generally !
Second game was not so good for me. We jousted, and this time there were more bombs dropped and I didn’t account for them, especially given their delivery via trajectory simulator. Everyone took a face up card, and rolled 2 dice for damage and then Sabine poked another damage at Fenn.
TLT’s then finished Fenn off and Poe and Wedge were not far behind !
So what have I learnt (or re-learnt!) ?
- Its a dice game! There is luck involved. Shenanigans are not going to save you entirely if your dice do you over.
- Remember what your opponent has on the board. Not treating the bombs with respect cost me the second game.
- Remember what you have on the board! Wedge got dealt the double damage crit, and I should have used the integrated Astromech to discard it. Overall it wouldn’t have affected the result, but it might next time.
On the positive side I didn’t crash my ships into each other, I kind of got the order of activation right, allowing Fenn to force the focus to defend a 2 dice attack, leaving the target more open to the ‘big’ dice from the X-wings.
So which list do I take to the Regional at Warboar this weekend ? With all due respect to my opponents, last night was a harder test than last week. Pete really knows how to play. I also think last weeks list be more prone to Alpha strike lists. It has some tricks, and the Ghost is a monster if you end up in arc.
If I had more time I would probably try a version of the Ghost piloted by the Lothal Rebel but with Ezra and Maul as crew to give some reroll and stress tricks, as well as still having the Fenn coordinated cheeky PS11 boost to push out of range one if necessary or to close the primary arc down to range one.
I decided against StressRau, as it really restricts the utility of Fenn after the first contact. The Dial on the Sheathipede is not great, and carrying multi stress is not easy.
So I think X-wings it is. Its what the game is called after all. I’ve been flying Wedge since Wave 1, so its only fitting to see him out and about again. With Poe Dameron at his side, and Fenn Rau in support, I’m happy the list is solid. Its down to me to deliver!
Black One standing by. Red Two standing by. Phantom II standing by.
Good Hunting 33 Squadron !
TTFN
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